Étiquette : wtf (page 1 of 11)

“A medical device manufacturer has threatened to sue a group of volunteers in Italy that 3D printed a valve used for life-saving coronavirus treatments. The valve typically costs about $11,000 from the medical device manufacturer, but the volunteers were able to print replicas for about $1”

Source : Medical company threatens to sue volunteers that 3D-printed valves for life-saving coronavirus treatments – The Verge

Selon une étude réalisée en 2018 par l’éducation nationale, 9 % des lycéens affirment avoir été « victimes de vidéos, de photos ou de rumeurs humiliantes sur Internet ».

“Contactée, l’éducation nationale invoque un « protocole de prise en charge ». « Quand un élève est harcelé, il peut aller voir la personne en qui il a confiance », assure-t-on au ministère. Problème : dans les faits, le revenge porn n’est souvent pas considéré comme du harcèlement stricto sensu. Le protocole idoine n’est donc pas activé : « Il intervient s’il y a une notion de répétition, par exemple si des photos intimes étaient diffusées à plusieurs reprises », précise Olivier Raluy, CPE dans un collège et secrétaire national du Syndicat national des enseignements de second degré (SNES-FSU).”

Source : Le « revenge porn », pratique « banale » et hors de contrôle chez les élèves

http://www.beaude.net/no-flux/wp-content/uploads/2020/01/1580082517166-avast.jpg

“The documents, from a subsidiary of the antivirus giant Avast called Jumpshot, shine new light on the secretive sale and supply chain of peoples’ internet browsing histories. They show that the Avast antivirus program installed on a person’s computer collects data, and that Jumpshot repackages it into various different products that are then sold to many of the largest companies in the world. Some past, present, and potential clients include Google, Yelp, Microsoft, McKinsey, Pepsi, Home Depot, Condé Nast, Intuit, and many others. Some clients paid millions of dollars for products that include a so-called « All Clicks Feed, » which can track user behavior, clicks, and movement across websites in highly precise detail.”

Source : Leaked Documents Expose the Secretive Market for Your Web Browsing Data – VICE

Et si Facebook n’était qu’un malentendu…

“Augmented and virtual reality are about delivering a sense of presence — the feeling that you’re right there with another person or in another place. Instead of having devices that take us away from the people around us, the next platform will help us be more present with each other and will help the technology get out of the way. Even though some of the early devices seem clunky, I think these will be the most human and social technology platforms anyone has built yet.
The ability to be « present » anywhere will also help us address some of the biggest social issues of our day — like ballooning housing costs and inequality of opportunity by geography. Today, many people feel like they have to move to cities because that’s where the jobs are. But there isn’t enough housing in many cities, so housing costs are skyrocketing while quality of living is decreasing. Imagine if you could live anywhere you chose and access any job anywhere else. If we deliver on what we’re building, this should be much closer to reality by 2030.”

From : Mark Zuckerberg – Facebook

Source : madelynn🥥 sur Instagram : THIS kids is why you should make good choices! Your crimes and punishment may make national news! #makebetterchoices #parentingwin

Un enfant regardant un smartphone.

“Le temps d’écran n’est pas seulement excessif, il est extravagant. Aux Etats-Unis, on est à près de trois heures par jour à 3 ans, quatre heures quarante entre 8 et 12 ans et six heures quarante entre 13 et 18 ans. En France, les enfants de 6 à 17 ans passaient en moyenne, en 2015, quatre heures et onze minutes par jour devant un écran, selon l’étude Esteban menée par Santé publique France. D’autres données diffèrent un peu, mais elles sont toutes dans des fourchettes équivalentes, et, dans tous les cas, dans des proportions très élevées. Seulement 6 % à 10 % des enfants ne sont pas touchés.”

Source : Michel Desmurget : « La multiplication des écrans engendre une décérébration à grande échelle »

A capuchin monkey sticks its tongue out, appearing to mock the superior cognitive flexibility of monkeys as compared to humans.

“When it comes to being willing to explore more efficient options to solving a problem, monkeys exhibit more cognitive flexibility than humans, according to a study by Georgia State University psychology researchers. “We are a unique species and have various ways in which we are exceptionally different from every other creature on the planet,” said Julia Watzek, a graduate student in psychology at Georgia State. “But we’re also sometimes really dumb. […] I think we’re less and less surprised when primates outsmart humans sometimes”.

Source : Monkeys Outperform Humans When It Comes To Cognitive Flexibility, Georgia State Study Finds – Georgia State University News – College of Arts and Sciences, Press Releases, Research, University Research

 

“Uber says the service is intended to reduce travel times, but when Reuters tried Copter on Wednesday, a trip from its Midtown office to the airport took 70 minutes, including a subway ride downtown and two Uber rides to and from the heliport. That’s about the same time it would have taken by regular taxi in moderate traffic. ”

Source : Uber makes JFK airport helicopter taxis available to all users – Reuters

“VR is already a great place to hang out with friends, play games, and watch movies. It’s also a fantastic way to learn new skills and explore our world. Human curiosity and connection are central to each of these experiences, and they’re also at the heart of Horizon. Starting with a bustling town square where people will meet and mingle, the Horizon experience then expands to an interconnected world where people can explore new places, play games, build communities, and even create their own new experiences.”

Source : Introducing ‘Facebook Horizon,’ a New Social VR World, Coming to Oculus Quest and the Rift Platform in 2020 | Oculus

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