Étiquette : interfaces (Page 1 of 2)

“Augmented reality allows us to spend more time focusing on what matters in the real world, in our real lives. It can break down communication barriers — and help us better understand each other by making language visible. Watch what happens when we bring technologies like transcription and translation to your line of sight.”

via Google – YouTube

«MIT researchers have developed a computer interface that can transcribe words that the user verbalizes internally but does not actually speak aloud.The system consists of a wearable device and an associated computing system. Electrodes in the device pick up neuromuscular signals in the jaw and face that are triggered by internal verbalizations — saying words “in your head” — but are undetectable to the human eye. The signals are fed to a machine-learning system that has been trained to correlate particular signals with particular words».

Source : Computer system transcribes words users “speak silently” | MIT News

Facebook A/B Testing

«Facebook is either A/B testing the hell out of their mobile app navigation or using an algorithm (based on people’s behaviors, regions, strategic/promotional considerations, machine learning models?) to create personalized navigation menus for its two billion users. To learn more, please share your Facebook mobile navigation here and any useful notes (device, operating system, country/region what features you use, etc.)».

Source : Facebook Mobile Navigation – Google Docs

Pour Grover, le mésusage des chatbots est une espèce de skeuomorphisme : cette tendance que nous avons de reproduire dans des interfaces l’apparence et la fonctionnalité de systèmes plus anciens. Ce faisant, on perd un bon nombre de possibilités offertes par une interface plus fonctionnelle. Par exemple, avec un système de menus, il est possible de visualiser d’un coup les différents types de pizza, alors qu’en mode chat, il faudrait passer par un mode de communication plus linéaire.

Source : L’IA, ce nouveau Clippy ?

SkinTrack is a wearable system that enables continuous touch tracking on the skin. It consists of a ring, which emits a continuous high frequency AC signal, and a sensing wristband with multiple electrodes.

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