Étiquette : interaction design (Page 1 of 2)

“At YouTube, we strive to be a place where creators of all sizes and backgrounds can find and share their voice. To ensure that YouTube promotes respectful interactions between viewers and creators, we introduced several features and policies to improve their experience. And earlier this year, we experimented with the dislike button to see whether or not changes could help better protect our creators from harassment, and reduce dislike attacks — where people work to drive up the number of dislikes on a creator’s videos.
As part of this experiment, viewers could still see and use the dislike button. But because the count was not visible to them, we found that they were less likely to target a video’s dislike button to drive up the count. In short, our experiment data showed a reduction in dislike attacking behavior.
We also heard directly from smaller creators and those just getting started that they are unfairly targeted by this behavior — and our experiment confirmed that this does occur at a higher proportion on smaller channels.
Based on what we learned, we’re making the dislike counts private across YouTube, but the dislike button is not going away. This change will start gradually rolling out today.”

Source : An update to dislikes on YouTube

twitter to 280 characters

«During the first few days of the test many people Tweeted the full 280 limit because it was new and novel, but soon after behavior normalized (more on this below). We saw when people needed to use more than 140 characters, they Tweeted more easily and more often. But importantly, people Tweeted below 140 most of the time and the brevity of Twitter remained».

Source : Tweeting Made Easier

“We don’t want to have to explicitly use verbal cues or a push of a button, something that’s very unnatural for the human to communicate with the robot,” Gil adds. “We want this to be very natural and almost seamless.” And nothing is more seamless than a robot reading your mind.
“We’re also very interested in the potential for using this idea in driving,” says Rus, “where you have passengers in an autonomous car and the passengers’ fears or brain signals—I mean this is getting futuristic—but the brain waves from the passengers get used by the car to adjust its own behavior.”

Plus simple qu’un bouton ? Really ?

Source : Baxter the Robot Fixes Its Mistakes by Reading Your Mind | WIRED

SkinTrack is a wearable system that enables continuous touch tracking on the skin. It consists of a ring, which emits a continuous high frequency AC signal, and a sensing wristband with multiple electrodes.

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