“VR is already a great place to hang out with friends, play games, and watch movies. It’s also a fantastic way to learn new skills and explore our world. Human curiosity and connection are central to each of these experiences, and they’re also at the heart of Horizon. Starting with a bustling town square where people will meet and mingle, the Horizon experience then expands to an interconnected world where people can explore new places, play games, build communities, and even create their own new experiences.”
« Electrical signals produced by our body might contain sensitive information about us that we might not be willing to share with the world, » Bonaci told Ars immediately following her presentation. « On top of that, we may be giving that information away without even being aware of it ».
« En tant que plate-forme de jeu, je ne suis pas sûr qu’avec Unity et Unreal, nous ayons vraiment compris comment coder une application en réalité virtuelle qui n’ait pas d’effets secondaires, comme la nausée ».
Shane Snow propose de remplacer les rares interactions réelles entre prisonniers (gymnases, promenades…) par des interactions virtuelles. Sa solution prône en fait à la fois une optimisation par la réduction des coûts, et une ségrégation administrative via un isolement total. Autant de solutions qui paraissent simples, mais qui en fait, posent de nouvelles questions plus que de résoudre des problèmes.
What’s the biggest problem with PC-based virtual reality right now? Is it the price? The lack of deep gaming experiences? Or is it that darned cord that keeps you from properly leaping around like a lunatic while playing Space Pirate Trainer? For the PC manufacturers gathered at Computex 2016 in Taiwan, it’s very much the latter. Yes, in a weird and quite frankly surprising trend, HP, MSI, Gigabyte, and Zotac are all showing off backpack-based PCs for free-to-roam VR gaming.
I told the story of when I was 11 years old and first learning to program computers, I used to sit in my middle school math class, write code in my notebook and sketch images of a world where you could not only navigate to a 2D website, but transport yourself to a completely different place in reality. I’ve been waiting for it to be possible to create this experience, and today it finally is.
The bottom line is that for all of the hype about the novelty of today’s virtual reality systems, one has only to look back at VR’s more than 60 year history or the more recent history of 3D television for a brief reality check. While virtual reality and its cousin augmented reality are likely to make inroads in the workplace as enterprise tools, it is highly unlikely that 2016 will be the year that everyone begins living in their own virtual world.